Your students' acceptance letter to Wandermere Academy of the Arcane Arts has just arrived. And the adventure is only just beginning.
This complete Wandermere Academy grammar bundle brings together four magical, narrative-driven resources into one connected experience — ten activities across one immersive story world, covering sentence structure, conjunctions, irregular verbs, dialogue punctuation, spelling, and editing.
It works as a themed Back to School unit, an end of year celebration, or a high-engagement grammar rotation that runs itself. Every activity uses the same characters, the same setting, and the same world, so students stay immersed while rotating through completely different formats and skill sets.
How to Run It as a Unit
Day 1: Launch the adventure with the Fix the Sentences acceptance letter. Students repair the Magical Malfunctions in their invitation and unlock the spell that lets them accept their place at Wandermere Academy.
Day 2-3: Work through the Orientation Puzzle Pack. Five connected grammar missions — the House Sorting Ceremony, School Supply Scramble, Class Schedule Chaos, Charms Class-tastrophe, and Sweet Spelling Swirl — each unlocking an ancient Counter-Charm to restore order before the Welcoming Feast.
Day 4: Run the Potion Predicament mystery game. Barnaby Blunderbuss has done it again — a dropped tray of potions homework has tainted the pumpkin juice, and students must eliminate possibilities one by one to identify the culprit and brew the correct antidote.
Day 5: Run one, two, or all three Grammar Mazes. Barnaby's rogue Engorgio charm has mutated a Whispering Nighthorn into a sentient tangle of creeping thorns crawling through the corridors. Students navigate the castle map, answering grammar challenges at each checkpoint to find the correct route and unlock the exit spell. Three completely independent versions mean the whole class can run simultaneously with different skill focuses.
What's Included (4 Resources, 10 Activities)
- Wandermere Academy Sentence Fixer — the Glimmer-Sprite acceptance letter that launches the whole experience (1 activity)
- Wandermere Academy Grammar Puzzle Pack — five connected codebreaking missions set during orientation (5 activities)
- Potion Predicament Grammar Mystery Game — eliminate six potions using grammar clues to identify the culprit (1 activity)
- Hazardous Herbology Grammar Maze — one castle map, three independent versions, one wrong turn and the vines get you (3 activities)
Skills Covered
- Sentence structure (simple, compound, and complex)
- Coordinating and subordinating conjunctions
- Irregular past-tense and perfect-tense verb forms
- Subject-verb agreement
- Dialogue punctuation and speech tags
- Capitalisation, apostrophes, and comma rules
- Spelling demons including double consonants, homophones, and -ough endings
- Inference and logical deduction
- Extended writing
Perfect For
- Years 5–6 English
- Back to School week activities
- End of year / last week of school celebration activities
- Harry Potter fans and magical theme classrooms
- First week team building
- Literacy rotations and stations
- Small group or partner work
- Early finishers
- Relief teacher activities — every activity is self-explanatory
Why Teachers Love It
- No preparation required — just print and go
- Ten completely different activities across one connected magical story
- Three maze versions mean the whole class can work simultaneously
- Every activity is self-checking — wrong answers have built-in consequences
- Scales from a single lesson to a full themed week
- Feels like an experience, works like a grammar curriculum
Supports the Australian Curriculum English strand (Language and Literacy)
The Value Each resource is available individually in the Ready Steady Games store. This bundle brings all four together at a saving of over 25% on the combined retail price.
Want to try before you buy? Download the free Wandermere Academy Sentence Fixer and see if your class has what it takes to earn their place at the academy — then come back for the full experience.